That's right! we've finally pushed out a new dev package and added a short but familiar packin demo for you folks.
The Dev Package includes:
- The newest official build of V3
- The first public release of Maped3 (requires the .NET runtimes to use)
- The first public release of Packed (also requires .NET)
- The current build of CHRMAK (the utility to make .chr files)
- A very very important (if brief) README.TXT
The
packin demo reinstates the time-honored tradition of releasing a new VERGE build with a modified version of The Sully Chronicles. However, this is a very short clip of the original game, mainly constructed by vecna for feature debugging during various builds, and later augmented slightly by me. It's main use is to show off a demonstration of zones/entities/maps and vc working together to make a game.
Please feel free to open up the maps in maped, tinker with the vc, and so forth. This build was released so that ya'll can start tinkering with the full suite in it's prototype state.
Also note that this is
not the packin that Hahn and I have been working our bottoms off on. That branch of the Sully Chonicles tree (Sully Chronicles Complete) will not be released until the first non-beta version of v3 is released.
Furthermore:
For the first time in VERGE's history, verge-rpg.com itself will be hosting a compo event. This will be the first of many, and by far the most loosly defined. However, it's for a good cause (being giving the dev tools and current build an excessive shakedown), so regardless of skill, all of VERGEdev would appreciate it if you joined in!
The contest runs from present through next Sunday (April 11) to 11:59 PM, EST. That's a full week to make a small game. The rules for this competition are listed
here.
And most importantly...
Please give feedback!!!
This is a early, early beta release. We
need your bug reports. We need your rigorous testing. Please, if you consider yourself a VERGEr, if you consider yourself a lover of classic games, an artist, a poet, or a human.... please use VERGE, and then give us feedback and bug reports.