Choris Returns in a Glory of Mediocrity!
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grenideer

I've been telling choris to make a full game for years. He's never listened.

Posted on 2004-04-25 05:32:26

aaronwright

Be careful, George W's friends probably told him something along the same lines about his political career.

edit:

Woah, Hahn linked to my game on his page. This makes me feel spiffy, and almost motivates me to make a game! This is about as neat as the time I coded something in one of Andy's v2.6 toy engines that crashed Win2K on him, which he says is impossible. So pretty fun.

Posted on 2004-04-30 23:28:52 (last edited on 2004-05-01 00:24:39)

andy

I consider that a testament to the robustness of DirectX.

Posted on 2004-05-01 22:40:10

Zulithe

Whoa, winter solstice is pretty damn good!!!

I hope you'll be making some V3 stuff soon ^_^

Posted on 2004-05-02 00:08:16

arias

Please, tell me there's a bug in Beyond Babel. I've died COUNTLESS of times in it, before finally getting to Level04, killing the "D" guy and then I wanted more cash so I went to the west map (from town). The grey wolf there promptly killed me by attacking me 10 times consecutively in a single turn (I was HP38). Tell me it's a bug. Please T_T

Well, BB is great, in a single word. Wow. It's very atmospheric, and also pretty hard. I like it very much, but it's pretty difficult too. X|

Posted on 2004-05-02 05:32:50

Alex

Blood Right is also masterful. Though easy, as I completed it first time without even knowing what the CANCEL and MENU buttons were, because I hadn't read the readme. I just presumed that because it was a HOV game no menu had been implemented. But still, if you haven't tried it, try it. Choris was indeed the king of the HOV.

Posted on 2004-05-02 15:10:35

aaronwright

Quote:Originally posted by arias

Please, tell me there's a bug in Beyond Babel. I've died COUNTLESS of times in it, before finally getting to Level04, killing the "D" guy and then I wanted more cash so I went to the west map (from town). The grey wolf there promptly killed me by attacking me 10 times consecutively in a single turn (I was HP38). Tell me it's a bug. Please T_T


Yes, save your game often, because I have no idea why the fuck enemies may at random have infinite AP. Consider it a loveable quirk! Also, make sure you get the combat suit and the bazooka or energy ray before you beat the game, that's like the whole fun of it.


Quote:Originally posted by Alex

Choris was indeed the king of the HOV.


Hah, well maybe once upon a time. Zara kicked arse many a fucking time.

Posted on 2004-05-02 17:38:45

arias

Well, the number of enemies are limited, so technically, you have a limited budget for the whole game right? Aren't there any spawning code?

Posted on 2004-05-03 04:51:40

aaronwright

Quote:Originally posted by arias

Well, the number of enemies are limited, so technically, you have a limited budget for the whole game right? Aren't there any spawning code?


Nope, no spawning. I made the game very much in the style of Fallout. There is a fixed number of denizens (entities), items, etc in the entire game, and they never respawn or are randomly spawned.

Fun Things to Do in Beyond Babel After You Beat It!
(and are very fucking bored)
  • Open denizens.vc, scroll to init_denizens(), and change every denizens' default disposition (denz_disp[]) from FRIENDLY/NEUTRAL to ANGRY. Zara clued me in to how fun this can be. For example, instead of waking you up like normal, Wallace shoots you while you're sleeping! I figure you're all lazy, so I did it for you.

  • Give yourself a bunch of fun shit you shouldn't have when you start the game. Open startup.vc, scroll down to the end of the autoexec() right before it loads the next map, and call get_item() and get_gold() a few times. This for example would give you 500 extra gold, a bazooka, 50 rockets, and the combat suit:

    get_gold(500);
    get_item(10, 0); // 10 = bazooka ; 0 = NULL, use for non-ammo items
    get_item(28, 50); // 28 = shell ; 50 = amount, use for ammo items
    get_item(13, 0); // 13 = combat vest

    Thumb through init_items() in party.vc for what numbers correspond to what items. Remember not to overflow the arrays by adding too many items, gold, ammo.

  • Hack your save game! It's not hard, the .dat files are only straight up variables, strings and ints. Look at save_game() in system.vc to see the order of the variables.

  • Figure out why the fuck the game crashes or why some enemies have infinite AP! I'll release a fixed version with you in the credits listed as my best friend and a cool guy.

Posted on 2004-05-10 05:46:38

mcgrue

Quote:Originally posted by aaronwright


Woah, Hahn linked to my game on his page. This makes me feel spiffy, and almost motivates me to make a game!


Damn that's an old page! :o

...not to mantion the first time I've seen it. I wonder if he's referring to the ill-fated Sully 2.

Posted on 2004-05-10 06:37:35

MyNameIsJeff

Winter Solstice sucked overall.

Posted on 2004-05-19 00:53:28

vecna

awesome first post there bud

Posted on 2004-05-19 02:08:08

MyNameIsJeff

Maybeit my first post on the new Verge forums, I've been here a long time.

Posted on 2004-05-19 02:20:28

mcgrue

...Why exactly does it suck? In that it was silly and awesome? Because yeah, then it sucked.

Also, I hear you're not that MyNameIsJeff ;)

Posted on 2004-05-19 02:25:18

MyNameIsJeff

The idea was good but the implementation was not. Hit detection is poor and gameplay is not very appealing.

Posted on 2004-05-19 02:31:07

RageCage

Man the posts on the forum right now are flyin. We should have like a timestamp on all the posts so we can see how sickiningly fast some people respond, like me =p

EDIT: I'm stupid and unobservant, please carry on

Posted on 2004-05-19 02:33:27 (last edited on 2004-05-19 02:39:12)

mcgrue

Quote:Originally posted by MyNameIsJeff

The idea was good but the implementation was not. Hit detection is poor and gameplay is not very appealing.


I'm impressed that it was done at all in v2. But I'll concede that the controls are a bit lacking.

Rage: Hahahahaha, sucka.

Posted on 2004-05-19 03:35:36

aaronwright

I know the hit detection sucked, you should see the physics code, it will crush your soul.

Posted on 2004-05-28 00:47:16

Troupe

Wait, a different MyNameIsJeff..? There is only one, no?

Posted on 2004-05-29 04:22:38

Toen

Quote:Originally posted by Troupe

Wait, a different MyNameIsJeff..? There is only one, no?
My name is also Jeff! I should change my name to further confuse the issue.

Posted on 2004-05-30 00:47:48


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