17 day compo draws to a close...
Gayo
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Eine Verschmutzung really captures the "modern PC game" feel with the three patches immediately following release.
Posted on 2004-07-07 02:19:17
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rpgking
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I used patch 3, and now it's impossible to warp to the second map without crashing.
Posted on 2004-07-07 09:05:20
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Gayo
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What, the Zelda dungeon map? It worked fine for me.
Posted on 2004-07-07 10:27:27
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rpgking
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I repatched in order and it worked.
Posted on 2004-07-07 16:55:42 (last edited on 2004-07-07 17:30:07)
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SDHawk
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I just made a clean copy and patched with 3 and nothing happened (nor should there since it includes everything the past patches did)... Though I hear of another crashing bug during the ghost scene, but I can't reproduce it either. I can only toss it up to some really, really bad code of mine somewhere I don't know of or verge being funky.
Posted on 2004-07-07 19:09:50
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anonymous
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Grrrr, working now.. I thought I had an account. I did the art for duskbane, and hello everyone.
Posted on 2004-07-08 01:20:40
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Hyptosis
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God.. fucking.. damnit.. here we go, maybe this time it will work.
Posted on 2004-07-08 01:21:35
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Interference22
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Quote:Originally posted by Hyptosis
God.. fucking.. damnit.. here we go, maybe this time it will work.
Yay. Someone get this man an AVATAR!
Posted on 2004-07-08 01:23:05
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mcgrue
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He needs to send me one for that to happen! :o
Posted on 2004-07-08 01:27:17
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Gayo
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Duskbane was gorgeous, but the lush grass in the city seemed really out-of-place.
Posted on 2004-07-08 03:24:41
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rpgking
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Hyptosis is the one responsible for that amazing tile art? He really does need an avatar :D
Posted on 2004-07-08 04:39:00
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Hyptosis
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Yeah, the grass was a bit too bright, I'd intended a shaman, healer, type person to have lived there. And they go out and clean up the garbage around their home.. but we didn't get that far =D
I'll send an avatar. =D
Posted on 2004-07-08 15:50:04
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Interference22
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Quote:Originally posted by Hyptosis
Yeah, the grass was a bit too bright, I'd intended a shaman, healer, type person to have lived there. And they go out and clean up the garbage around their home.. but we didn't get that far =D
I'll send an avatar. =D
It looked impressive enough for me not to question how out of place it looked.
One thing, though. being the terminal take-it-to-bits-and-scrutinise-it-bit-by-bit-type-person that I am, I noticed you got a bit lazy with minimising your art to the lowest number of tiles possible. VERGE now has a maximum limit of over 1 million layers (or something silly) so it's always a good idea to organise art to make the most of that and to identify recurring patterns and variances in particular areas of a map in general (like the tiled roofs, for instance.).
Posted on 2004-07-08 23:05:16
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rpgking
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I'm fairly confident that he did the buildings and other structures completely in Photoshop and not on a tile-by-tile basis. That would explain the tiles that look repeated, when in fact they're probably not all that similar if you get down to the pixel level.
Posted on 2004-07-09 05:07:55
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Interference22
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Quote:Originally posted by rpgking
I'm fairly confident that he did the buildings and other structures completely in Photoshop and not on a tile-by-tile basis. That would explain the tiles that look repeated, when in fact they're probably not all that similar if you get down to the pixel level.
Still, it's possible with some thought to get the number of tiles to make a roof down to very few indeed. They *look* similar - even if they're not - because they CAN be the same if you sit for a minute or two and work out how to arrange them.
In fact, getting down to the pixel level on the roof tiles and you actually notice that some are indeed virtually the SAME.
Plus of course, managing your tiles effectively helps keep download sizes down and reduce the amount of video memory V3 uses, reducing the possibility of people with crap computers not being able to play certain VERGE games.
Posted on 2004-07-09 23:46:55
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Gayo
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From my sad experience, people with crap computers can't play V3 games at all.
Posted on 2004-07-10 04:30:41
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Hyptosis
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don't mistake all of it for laziness. I was in a hurry, and also, I prefer to have several of each kind of tile, to reduce the tile effect. The roof was an exception in many places, but I still smudged black spots on some of them to make them unique.
Posted on 2004-07-10 04:40:29 (last edited on 2004-07-10 05:41:56)
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resident
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One thing about Duskbane - the fact the screen is essentially black beyond the pool of light around the character is a tad disconcerting. Other pools of light surrounding light sources would be a nice touch, as well giving you somewhere to walk to, rather than blindly stumbling around, even in the city.
I dunno, maybe my GFX card is too dark ;)
Posted on 2004-07-10 12:40:39
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Omni
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Er...I can see the city quite well. It's just that the parts near the player are well-lit while outside the cone of light the city is darkened.
Light also comes out of windows...and I think a lampost too. It's not too dark.
Fix that contrast :D
Posted on 2004-07-10 16:02:02
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RageCage
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also, the mouse controls a light...
Posted on 2004-07-10 17:38:20
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