VERGE FAQ

Got a question about Verge? Check here first. If you have a question that isn't answered, add it to the talkback
  1. About Verge
    1. What is Verge? *
    2. What does Verge stand for?
    3. Verge3? What happened to 1 and 2? *
    4. How can I play games? *
    5. Is Verge free?
    6. Do I need to know how to program to make a game?
    7. Are there premade resources available?
    8. Where can I get support?
    9. Can I use 3rd party programs to create tiles and characters? *
    10. Are there minimum system requirements for Verge3?
    11. What's the color depth that V3 runs at?
    12. Does it run on a Mac/Linux/Other Operating system?
    13. Does V3 have online functionality?
    14. Can I sell my Verge game?
  2. Getting Started
    1. How do I start using VERGE to make games?
    2. How do I assemble a team?
    3. What files do I need to start?
    4. What are the v3 development utilities?
    5. What does [this] file extension do? And how do I edit it?
    6. What is MapEd3?
    7. What is ChrMak5? *
    8. What Graphics formats are supported by VERGE 3?
    9. What Sound formats are supported by VERGE 3?
    10. What is VergeC (VC)?
    11. What's an obstruction, and what are custom shaped obstructions?
    12. What is an entity?
    13. How do I create and load a packfile?
    14. How do I script map events?
    15. What limits are there on the map engine?
    16. How can I make a simple "Hello World" program in VERGE?
    17. How do I layout sprites and fonts in order for them to look right in VERGE?
    18. What's translucency?
    19. What do I need to include when distributing my games?
    20. How do I use the mouse in VERGE?
    21. What is death magenta?
    22. How do I install and setup the textpad syntax file?
    23. How do I use alpha masks on images?
  3. Programming help
    1. Does vc support object oriented programming? Why not?
    2. What is a "compiler" and how do I use it?
    3. Can you use floats in VERGE?
    4. What preprocessor options are there? *TODO*
    5. What are all the "defaults" (like default font size, translucency, resolution, etc.)?
    6. Can I pass a struct to a function? What's the work-around? *TODO*
    7. Can I use "some .NET library" in my games?
    8. What's a parallax?
    9. Can I use default parameters in verge functions?
    10. How long can timer/systime run before breaking?
  4. Troubleshooting
    1. Why doesn't Maped3 open?
    2. Why won't [this] game run?
    3. Why does VERGE 1 or 2 not work in Windows XP?
    4. Why doesn't layer <i>x</i> show?
    5. Whats up with all the not working links on this site?
    6. Why can't I find VERGE in the download area?
    7. Why does hooktimer crash?
    8. Why is verge not responding to my keypresses as I expect?
  5. Legal
    1. What kind of licensing is involved with the engine?
    2. Can I use other people's content?
    3. Can I use the engine as part of another product that I sell?
    4. Can I use the engine world-wide with no restrictions?
    5. Are there any changes to the license for international use?
    6. Can I distribute the engine as a whole or in part?
    7. Can I modify the engine and then distribute it?
    8. What limitations exist on using the "VERGE" name?
    9. What about "VC"?
    10. Does the dev team ever plan to profit from VERGE?
    11. How does the dev team feel about other profiting from VERGE (selling games)?
    12. Can I include VERGE-created games in my professional portfolio?
    13. How do I make reference to the VERGE team/license holders/legal entities within my games?
    14. Can I sue the dev team if my computer blows up while I was using VERGE?
    15. Can I sue the dev team if a game I created blows up someone else's computer?
  6. Misc
    1. How do I get an avatar on the Forums?
    2. Are there any plans to make a verge syntax definition library for MS Word/Notepad?
    3. Who is this Vecna guy, and what are his intentions? *TODO*
    4. Who is this Sully guy, and what are his chronicles?
    5. Who is on the dev team?
    6. How can I help the dev team?
    7. Will the dev team ever release a full game built with the engine?
    8. What's the plan for long-term support? *TODO*
    9. What are the dev's medium and long-term plans for the engine? *TODO*
    10. What is the current version of VERGE?
  7. Credits
    1. VERGE Engine
    2. Development Tools
    3. The Sully Chronicles (packin game)
    4. Special Thanks
Talkback

Post a new comment?

Talkback #1 written by Zip on 2004-08-24.

Orignal post I was thinking since V3 was supposedly based on C#, no problems. I'll get on with it. But then, apparently, it wasn't (what happened to that, anyway), and I don't see anything about OOP in the documentation. Shucks. Any intentions of adding that in the future? I'm sure I could get by without it, but it sure would be nice... (question needs tidying up) We have structures and multidimensional arrays to work with, but I doubt OOP will ever be in Verge3. Sphere and Ika both have OOP scripting languages, and offer viable opportunities for the seasoned programmer. I too like OOP, and although vc is sometimes limiting, I find that it often limits in a good way, condusive to cranking things out quickly. (other stuff about procedural ways of doing OO things?)

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