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General Discussion
  Discussion Replies Started by Last Post
  Nifty Loading Screen 5 by RageCage on 2004-07-29 03:12:41 by Gayo on 2004-07-30 04:52:01 »
  Another gift from the world of #define 21 by Zip on 2004-07-26 21:20:19 by Overkill on 2004-07-30 03:33:11 »
  Moar paper dollage 19 by Zip on 2004-07-23 19:00:39 by Toen on 2004-07-30 00:33:29 »
  Lack of activity... 12 by athocreft on 2004-07-27 08:06:51 by athocreft on 2004-07-28 01:10:27 »
  bug in the rect() function 8 by Technetium on 2004-07-19 07:03:34 by Zip on 2004-07-27 18:30:12 »
  A couple of bug type things 28 by Zip on 2004-07-22 17:41:03 by Gayo on 2004-07-27 03:38:22 »
  Long compile times 10 by Ness on 2004-07-22 01:15:15 by andy on 2004-07-26 23:27:02 »
  How about another compo? 18 by Thrasher on 2004-07-18 18:17:11 by Toen on 2004-07-22 21:43:01 »
  Basic 3d engine 31 by basil on 2004-07-14 11:38:36 by Omni on 2004-07-22 15:21:22 »
  Feedback, please? (scripting system) 9 by torin on 2004-07-20 18:50:10 by torin on 2004-07-22 03:51:33 »
  Feature Suggestion - Extra .CHR Animations 23 by torin on 2004-07-05 13:22:46 by vecna on 2004-07-22 02:53:58 »
  It Occurred to Me 39 by zaril on 2004-07-10 12:11:30 by Omni on 2004-07-21 14:57:30 »
  Poll Time 20 by zaril on 2004-07-12 13:39:54 by athocreft on 2004-07-21 07:13:37 »
  Piquing interest...Map rotation/scrolling 10 by Omni on 2004-07-13 02:20:04 by Omni on 2004-07-15 04:57:08 »
  Dynamic Lighting 17 by RageCage on 2004-07-13 00:19:52 by Interference22 on 2004-07-14 23:26:03 »
  TaBu Battlesystem 1.5 4 by Buckermann on 2004-07-10 10:36:22 by Buckermann on 2004-07-12 10:23:55 »
  Learning Skills.. 17 by zaril on 2004-07-08 23:08:33 by zaril on 2004-07-12 09:02:25 »
  Zones Bug 4 by Interference22 on 2004-07-10 01:31:55 by Omni on 2004-07-12 01:07:07 »
  Parallel7 bug 23 by gannon on 2004-07-06 23:54:01 by Interference22 on 2004-07-12 00:12:25 »
  Entity unpleasantness/bug 6 by Alex on 2004-07-11 01:41:22 by Interference22 on 2004-07-12 00:06:32 »

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